I’ve tided up the folder containing all the work I did for one of the earlier assessments for my CSU Games subject, the goal was to choose a AAA game and identify and analyse its basic elements; Dramatic, systematic and gameplay.

This was done primarily by following the prescribed text Game Design Workshop: A Playcentric Approach and also some other basic ideas; concept docs, Caillois’s modes of play, extended version of Bartle’s player types, Koster’s Theory of fun and an attempt at using _Dan Cook’s Skill Atoms I was fairly pleased with the result.

 

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