A friend managed to clear the ‘last’ level of the enemy waves so I felt obliged to push some of the minor work I’ve done since a1 went up.

A2:
added versioning to upgrade data and splash
changed missile launch pattern
player grace period after hit
clamp inside screen
vibrate on dmg

On the horizon;
All new progression based on spreadsheets not gut instinct
more upgradable stuff
More waves
better spawning
More Textures
More feedback