Latest Posts
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Particles and Fluids
OK, so years ago, I was playing around with a concept based on a control via vector fields. The player avatar was a floating particle/light mote. The player moved by...
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Dev Console Part 6: The Saga Continues
In the intervening time (years). CUDLR has become ‘deprecated’, it’s no longer being supported and there’s a few things we added to it anyway so. Let’s review the landscape again.
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Dev Console Part 5
Previously Part 4.
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Dev Console Part 4
Previously Part 3.
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Dev Console Part 3
Now to get to making binding easy to do. GConsole, CUDLR, etc. all make use of c# Attributes to attach additional information to methods. If you’ve used Unity much you...
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Dev Console Part 2
Working with GConsole and want to be able to wrap existing functions more automatically. In GConsole then when you eval the input string it matches the first part against all...
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Dev Console Part 1
So I was working on a project that targets mobile and I’d run into a problem that didn’t replicate in editor or on Android, only on iOS. I really...
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Studio W01 – Feedback and other core mechanics
A busy week and no signs of slowing down. As promised this week we’ll look at rituals, brainstorming, pitching, feedback mechanisms and a quick look at the response to studio...
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Studio W00 – Briefs and Processes Matter
In this blog series we’ll be discussing the studio units I run at SAE. Discussion will include:
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On Post-Mortems
The Goal
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Moving projects to Unity 5
After Unity 5 released I decided to upgrade a few of my older projects and see what happened. So I opened up SourceTree and made sure there was a commit...
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How the podcast gets to you, Part 2
In part 1 I touched on the website the recording process, this time editing a processes.
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How the podcast gets to you, Part 1
I thought it was probably about time to talk about the podcast, The1st10Minutes. We started recording late last year and it sort of just fell to me to...
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Shader updates and inspectors
It’s been a busy few weeks. I’ve been knocked out a bit with a cold/flu thing and PAX. So there’s not as much to report as I would like but...
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Parallax Offset
So sometime last week, while playing Substance Designer for a I’m working on, I put some height maps into Unity’s Parallax Bump Spec shader. This sent me down an interesting...
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Thoughts on 10 year game
We gave the Studio 1 games development students a quick exercise to get them into the swing of things. The theme of the unit, the skills they will be aiming...
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Unity Optimisation Basics Part 3
Tags
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Unity Optimisation Basics Part 2
Math is hard
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Unity Optimisation Basics Part 1
I recently decided to run the unity profiler over JSD and see what could be improved, this is just a quick review of my findings.
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Basic sort algorithms
I have an exam coming up for my Grad Cert. It covers a bunch of data structures and algorithms as well as Java.
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Games I worked on before teaching
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Just Shmup Dammit PA3
Just pushed out Alpha 3 update last night. So I had to rewrite the upgrade storage system because it was driving me crazy not its basically a readonly Dict<string, double[]>...
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Just Shmup Dammit: Presentations
The other CSU subject I was undertaking this semester was Mobile Application Development. In this subject we were to present an idea and explain the platform it was targeting, why...
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Just Another Card Game: physical prototype
The last project style assessment the Games subject had was a physical game prototype and high concept document. Since making a physical (paper) prototype was mandated I choose to create...
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Far cry 3 game overview/deconstruction
I’ve tided up the folder containing all the work I did for one of the earlier assessments for my CSU Games subject, the goal was to choose a AAA game...
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Just Shmup Dammit PA2
A friend managed to clear the ‘last’ level of the enemy waves so I felt obliged to push some of the minor work I’ve done since a1 went up.
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AAA Games
This is an adaptation of an assessment completed for ITC467 Games 1 in Graduate Certificate in Mobile Applications Development at CSU.
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Love Thy Spreadsheet
Spreadsheets are great. Well maybe not great, but a valuable multi-tool. On any given day I’m probably using at least 2 spreadsheets. In particular I’m talking about Google Spreadsheets. A...